A special thank you to mokie and zak of Chesapeake, KoC and BBZ for solving this one. And to the governor of Felucca - Catskills for additional info and Lusty II for the Map and other info.
As seen on the Dungeon Doom pictures I posted a while back, level 2 of the dungeon is solely a champ spawn area. Making it across on your own is not only nearly impossible but also suicidal. Get a crew ready and prepare to be at it for a while.
Reaching the Dungeon
Dungeon Doom is located South west of Umbra. The maps below (tkx Lusty II) shows you it's location according to town. For a more detailed layout, hit the link above.


Getting Across
1. The Quest
First, you will need to go to the NPC Mage Veronica and accept her quest (you will need to click on her to talk to her). I was not given that option because I visited the dungeon with a young char so I wouldn't be constantly running for my life. She will ask you to bring her 1,000 Daemon Bones. You can dump them on her as you go, whenever you get heavy. She will keep count so have no fear.

Once you have given her all the bones, she will summon the Bone Daemon. You will have to kill it in order to receive a Golden Skull. The Golden Skull is blessed (thank God!) so no need to insure it. It will be placed directly into the bag of the person that gave her 1k bones. Run to the beach and ring the Bell of the Dead.
2. The Bell of the Dead
As can be seen on the radar, the beach is located south of the large area where Victoria runs her shop. When you ring the Bell, If you get a message to the effect that the ferryman has been summoned recently, that means whomever rang the bell before you didn't have a skull. The ferryman got pissed and summoned a Skeletal Dragon to whack them. That dragon should still be roaming around the beach. Watch out for the ice fireballs, they'll do a number on you.

Once you've killed the Bone Dragon, ring the bell again. This time, the ferryman, a red ghost named Chyloth, should appear. Give him the golden skull. Everyone standing next to you (and in your party), under the bell should get invited to cross to the other side (a gump asking you yes or no should pop-up on your window). If you accept, you will be teleported to the boat. Walk on the tile in the middle of the boat (that says an alchemy symbol) and it will teleport you to another similar boat on the other side of the lake (same principle as the Skara Brae cross boat). Note that there is no recalling, gating or marking allowed on the other side so make sure you don't miss the boat (literally!).

The Champion Area
Once on the other side, walk down the hallway at the end of the beach. If your encounter with the Skeletal Dragon depleted your regs supply, a stop by the mage shop is highly recommended. There is a secret mage shop, the entrance being hidden on the east wall of the hallway south of the beach. Walk very close to the wall. Once you've reached the entrance, the wall will open up revealing the passage.

If you all die during the upcoming battle, there is a healer located at the end of the North-West passage. Only ghosts are allowed passed the doors. A mage will consent to rez you for the small amount of... 5k.

Once ready for battle, follow hallway and keep walking south until you reach the large pentagram area. You will see 5 red pentagrams. One of them should be lit up. Run to the wall closest to that pentagram and the doors on that same side should be red and locked up. There are teleporters outside every Champ room. Once you enter the room, you will not be allowed to leave until the champion has died so make sure you're ready for battle before you enter. Note that the spawn you see in this room is the left over from the previous gauntlet.

Each champ that will spawn in those sealed room will come in groups of 3. They are all very fast and are vulnerable to different types of spell. A good way to handle the creatures is to have 1 person standing on the outer wall for the monster to target. Everyone else inside invis until they are all locked on the person on the other side, then you can corner them and whack away at your leisure.
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The Darknight creepers are not nice guys but they are very sensitive to fire based spells. Explo pots and will also mess them up as well as archery. They are very fast so don't take your eyes off the screen unless you are properly hidden. | |
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On this picture, you can see the
2 remaining Flesh Renderers cornered against the wall. These creatures, like every other champion, are extremely fast. Fortunately, they do not spawn any other creatures to help them so defeating them isn't so hard. Just fairly slow. EQ worked good as well as archery. The creatures have a dismount attack and can dispel so don't bother with EVs. |
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The Impalers also comes
in three. Again, these creatures walk extremely fast, so pray that you are
not lagging.
They have a special bleeding attack. It makes you bleed heavily and your HP just drops very quickly as if you have been DP'ed. If you try casting greater heal on yourself, your concentration will be disturbed. But numerous small heals will do the trick until you recover (takes a few seconds). Meteor Swarm and Fireballs seem to be the most effective spells against them. Again Archery and explo pots will help you. |
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Now, we have the Shadow
Knights. They also come in a group of three. Energy Vortex seems to work best on them. Once their HP gets below 1/2, they will invis themselves and stealth away. Use the sound to locate them then reveal them and cast more EVs and EQs.
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Then we meet the Abysmal
Horror. Once again, they come in a group of three. These creatures can cast spells but EQ will tear them up. They will dispel EVs so don't bother with that. Blade spirits apparently work well too, but that remains to be proven. |
Once the last champion has been killed, the central pentagram will lit up and two Dark Fathers will spawn. They walk extremely fast (so you better not be lagging). Split them up to have a better chance. Everytime you attack him, he will throw bones at you that will cause you damage (just like Neira the Necromancer). This was done with only a party of 4 mages casting EQs, so it took a very long time. But EQs systematically hit him for 100 pts, everything else does nothing. It would be interesting to see how an alchemist would fare and if the rest of the spawn can be provoked on him.

As can be seen on the picture below, Ga'ahp will summon various undead creatures to aid him. Basically, the same spawn you will find in the various levels of the Neira spawn in Deceit (Felucca), but mainly Lich Lords

The members of the party didn't have very high luck items which might account for why the loot they got off the champion was so crappy. As we all know, there are no powerscrolls on the Doom Champions (they only spawn in Felucca). This one however didn't have any rares either, just various pieces of armor, weapons gold, etc. The members of the hunting group received no fame and no titles. However, the high end artifacts spawn on the Dark Fathers, so make sure you have the highest luck possible and who knows...

Once the gauntlet is completed (or whenever you wish to leave) go back to the beach and use the blue moongate to be teleported back to the exit/entrance of Dungeon Doom

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