
With the new combat changes, dexers can now use their mana in combination with their combat skill to inflict a series of deadly attacks. Each weapon combat class can perform different type of attacks and some of them will even have secondary special moves. To be able to perform the primary special moves, the dexer will need to have achieved 70 points in his primary combat skill (Expert level). Once you reach 90 skill points (Master) you will be able to execute the secondary special moves, which will inflict twice as much damage.
To use these special moves, you can either open the special moves book that you will find on your paperdoll (beside your backpack) or create UO macros via the options on your paperdoll. When you open the book, you will find details on all the special moves available to you based on your skills and the weapons currently armed. To activate those attacks, double click the icon of the move you wish to perform. The icon will highlight red, informing you that you're character will attempt to perform the special move at the next opportunity. The icon will then return to its normal state..
Each special move will require mana, just like casting spells. Battle focus is therefore highly useful if you plan on using special moves on a regular basis as it will regenerate your mana passively even when wearing metal armor. Note that having multiple combat skills will reduce the mana cost for each special move. So add up your total skill points in the Swordsmanship, Mace Fighting, Fencing, Archery, Parrying, Lumberjacking, Stealth and Poisoning. If the total is below 199 or below, there will be no mana reduction. If the total is between 200 and 299, the mana requirement for each move will reduced by 5. If the total is 300 or more, the mana cost will be reduced by 10. So if a move normally requires 30 mana points but your total skills are at 400, it will cost you only 20 mana points to use that skill. You can benefit from an extra mana cost reduction by wearing magical items/jewels/armor/weapon with the "reduced mana cost" property.
The table below outlines which special move can be performed according to your combat class and weapon (primary and secondary), with the mana cost according to skill total.
Special
|
Combat
|
Weapons |
Mana
Cost |
Main
Effect / |
||||
Primary |
Secondary |
£ 199 |
200 |
³ 300 |
||||
Armor Ignore |
Swords
|
Hatchet,
long sword, bladed staff |
Broadsword,
katana |
30 |
25 |
20 |
For
a single hit, your opponents physical resistance
will be nil, allowing you to do maximal damage. This is
only efficient if your opponent has heavy armor.
Otherwise, the normal hit will suffice. |
|
| Fencing |
Kryss,
spear |
--- |
||||||
| Macing |
Hammer
pick, war axe |
--- |
||||||
| Archery |
Composite
bow |
--- |
||||||
| |
||||||||
Bleed Attack |
Swords
|
Battle
axe, cleaver, executioners axe, cutlass, scythe |
Large
battle axe |
30 |
25 |
20 |
This
attack will make your opponent bleed heavily and lose
between 15-31 HP overtime for up to 10 seconds. The
bleeding can be stopped with bandaids. Armor offers
no protection against this attack. |
|
| Fencing |
War
fork, Pitchfork |
--- |
||||||
| Macing |
--- |
War
Mace, war axe |
||||||
| Archery |
--- |
--- |
||||||
| |
||||||||
Concussion Blow |
Swords
|
--- |
Battle
axe, halberd, long sword |
30 |
25 |
20 |
This
attack will inflict between 10-40 additional physical
damage to your target. Armor and physical
resistances will not protect the target from the damage. |
|
| Fencing |
--- |
Lance |
||||||
| Macing |
Gnarled
staff, mace |
Quarterstaff |
||||||
| Archery |
Crossbow |
--- |
||||||
| |
||||||||
Crushing Blow |
Swords |
Axe,
broadsword, viking sword |
--- |
35 |
30 |
25 |
Inflicts
up to 50% more physical damage than what would normally
have been done with that specific weapon. |
|
| Fencing |
--- |
--- |
||||||
| Macing |
War
mace, maul, crook, sledge hammer, smiths hammer |
War
hammer |
||||||
| Archery |
--- |
--- |
||||||
| |
||||||||
Disarm |
Swords |
Wrestling |
butcher
knife, skinning knife, Pickaxe, hatchet |
20 |
15 |
10 |
It
allows you disarm your opponent. When successful,
your target will not be able to arm another weapon for 5
seconds. No secondary skill required when
performing this attack using a weapon. |
|
| Fencing |
War
fork, |
|||||||
| Macing |
Crook,
Mace, Magic Wand |
|||||||
| Archery |
--- |
|||||||
| |
||||||||
Dismount |
Swords |
--- |
Axe,
bladed staff, bardiche |
20 |
15 |
10 |
Knocks
your opponent off his mount. You must be on foot to
use this attack except if using the lance. Your target
will suffer an additional 15-25 physical damage from the
fall. |
|
| Fencing |
Lance |
Pitchfork |
||||||
| Macing |
Magic
Wand |
Club |
||||||
| Archery |
--- |
Heavy
crossbow |
||||||
| |
||||||||
Double Strike |
Swords |
2-handed
axe, katana, double axe, scimitar, crescent blade,
pickaxe |
--- |
30 |
25 |
20 |
This
attack allows you to make 2 quick swings of your weapon
in a row. While there are no guarantees you will
land both your hits, should you succeed, the damage to
your opponent would be considerable |
|
| Fencing |
Double
bladed staff, |
--- |
||||||
| Macing |
Quarter
staff, |
--- |
||||||
| Archery |
Repeating
crossbow, |
--- |
||||||
| |
||||||||
Infectious Strike |
Swords |
Butcher
knife |
Cleaver |
20 |
15 |
10 |
Complementary skill: Poisoning You will be able to inflict poisoned wounds to your enemy even if you do not have poisoning skills. But with poisoning skills, the mana requirement will be reduced and your chances delivering level 5 poison will be increased. At GM Poisoning, the mana reduction will be 12. The weapon must be poisoned. |
|
| Fencing |
Dagger |
Kryss,
pike, double bladed staff |
||||||
| Macing |
--- |
--- |
||||||
| Archery |
--- |
--- |
||||||
| |
||||||||
Mortal Strike |
Swords |
--- |
Executioners
axe, crescent blade, bone harvester |
30 |
25 |
20 |
Complementary skill: Poisoning unable to heal any Your target will be HP for 6 seconds (if its a player) or 12 seconds (if its an NPC). Your victim will however be able to cure poison and stop bleeding, but not restore his HP. |
|
| Fencing |
--- |
Short
spear |
||||||
| Macing |
--- |
Hammer
pick, scepter |
||||||
| Archery |
--- |
Bow,
crossbow |
||||||
| |
||||||||
| Moving
Shot |
Archery |
Heavy
crossbow |
Composite
bow, repeating bow |
20 |
15 |
10 |
Allows
you to shoot while moving |
|
| |
||||||||
Paralyzing Blow |
Swords |
Bardiche,
bone harvester |
Scythe,
Viking sword, scimitar |
35 |
30 |
25 |
Wrestling: bare hands but requires
anatomy The target remains stunned for 3 seconds (player) or 6 seconds (NPC) during which he is unable to move, attack or cast spells. The paralysis cant be broken in any way. |
|
| Fencing |
Pike |
Spear |
||||||
| Macing |
--- |
Gnarled
staff, Black staff |
||||||
| Archery |
Bow |
|
||||||
| |
||||||||
Shadow Strike |
Swords |
Skinning
knife |
Cutlass,
two-handed axe |
25 |
20 |
15 |
Compulsory 2nd
skill: Stealth Allows you to deal 25% extra damage to your target while remaining invisible.You need a minimum of 80 stealth to use this attack. |
|
| Fencing |
Short
spear |
Dagger |
||||||
| Macing |
Club |
Smiths
hammer, Sledge hammer |
||||||
| Archery |
--- |
--- |
||||||
| |
||||||||
Whirlwind Attack |
Swords |
Halberd,
large battle axe |
Double
axe |
25 |
20 |
15 |
Allows
you to strike all the targets surrounding you with one
swing. You will not harm any blue players in the
vicinity. |
|
| Fencing |
--- |
--- |
||||||
| Macing |
Black
Staff, war hammer |
--- |
||||||
| Archery |
--- |
--- |
||||||
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