""To invent, you
need a good imagination and a pile of junk."
Thomas Edison
Tinkering allows you to make locks, keys, various crafting tools (shovels, pickaxes, tongs, hammers, sewing kits, etc.), set traps on chests and boxes, make jewels, golems, bolas and colored items.
This is an easy
skill to raise up to 65, so don't bother starting off with 50.
Keep that for another harder skill. There's no real miracle
recipe there. Just keep at it. Avoid trying to make items that
require too many ingots, it's a waste of resources. I also find
that tinkering with wood is a waste of resources as well, not to
mention how heavy boards are. So just stick with ingots: they're
lighter, easy to gather and at least, what you'll make will be
useful and easy to resell.
| Skill | Item to Make |
| 0% | Buy Skill from NPC Tinker |
| 30% | Butcher's knifes |
| 55% | Lockpicks (shovels occasionally) |
| 58% | Lockpicks, copy keys* |
| 90% | Heater stands |
*You can buy blank keys (or make them yourself) from the provisioner and use them to make copies of a functioning key. Not only will you gain from that but you can also sell them back to the provisioner who will recycle them into blanks you can buy back.
The good thing though about shovels is if you have a miner, you can provide him with shovels and your tailor with sewing kits, but as shovels require 4 ingots per, you will quickly deplete your reserves if you work tinkering solely with those. So stick with the lockpicks unless you have needs of shovels. At one ingot per lockpick, 1.5k-2k ingots will be more than enough to see you through a full hour of training .
Note that at lower levels, you
will gain tinkering when trying to make lockable items (chests,
boxes, crates, armoires) with your carpentry skill.
Special Items
Bolas
A tinker with 70+ can build bolas
with using 3 pieces of leather and 4 bola balls. Bolas are
used to knock your opponent off his mount. It's also the
only way for tamers to get the ridgebacks (in the Old Lands since
in they roam free in Ilshenar). If you kill the mounted
savages without knocking them off first, the ridgeback will
disappear upon their owner's death.
Golems
A tinker with 80+ skills can build
his own golem using 1 clockwork device, 5 gears, 50 iron ingots,
50 bronze ingots and 1 power crystal. Have all the items in
your bag and double click the clockwork device to create your
golem. Unlike other pets, they never lose loyalty nor need
feeding. However, when a golem sustains damage, so does his
owner. First, it's your mana that will be depleted for each blow
your golem sustains. Once you run out of mana, your HP will
start going down. To heal your golem during combat, you
will need tinkering skills and to have ingots (instead of
bandaids) in your bag.
GM made golems are more
powerful than non-GM made ones. You can create a maximum of
5 golems per day, and just like other pets, they can be
stabled. Also, just like any weapon, your golem will need
to be repaired from time to time. Otherwise, even at full
HP, your golem could collapse through lack of maintenance.
Colored Jewels and House Decorations
Only GM tinkers
can make the colored items. All you need is to use ingots
of the color you wish the items to be. Unlike glassblowing
and stone crafting, you do not need to read any books to be able
to make those items.
© 2001, UoTreasureHunters.Com. All Rights Reserved.