Alchemy is a skill that allows you to create potions to cure, heal, increase your stats for a short period of time or inflict damage with explosions. The upside? Unlike magery, you use no mana, and only need 1 free hand, whereas casting needs for you to have both hands free (note that when wielding a 2-handed weapon, the fact that your paperdoll shows one free hand is deceptive. You will need to disarm completely before you can use the potion). The effects of potions are immediate. Because of the offensive power of the Alchemist, you should carefully consider which character you will use it on: a crafter or a hunter (except if you possess a soulstone).
You will need a large amount of regs, tons of mortars, a few empty bottles and lots of empty kegs. Kegs can store up to 100 potions. Empty bottles can be bought from NPC alchemists or made by a gm alchemist with glassblowing skills. Kegs however can only be made by players with tinkering and carpentry.
Double-click your mortar to get the alchemy menu and select the potion you wish to make. You must have a sufficient amount of the required regs in your backpack. After grinding, the potion will automatically be transferred into a bottle if you're carrying any empty ones in your bag. Otherwise, you will get a message saying you're not carrying any. To fill the keg, just drop a full bottle on the empty keg. Clicking once on the keg will tell you how full the keg is and what color liquid it contains. Note that you cannot mix potions in a same keg. Even a same potion but of different strength cannot be mixed (eg. lesser poison with deadly poison). When refilling a keg that wasn't completely empty, you may get a message that you do not know what the content of the keg is, even though clicking it once tells you what it is. You will have to use the Taste Identification skill to identify it before you can resume filling the keg. To fill a bottle from a potion keg, have some empty bottles in your backpack, double-click the keg and your bottles will fill up.
TRAINING
Have one or more empty keg(s) in your backpack. Create one potion. Drop it on your keg. From that moment on, every other potions you will make of the same type will be directly transferred into your keg, as long as there is room for it. Here is what to make according to your skill.
Skill |
What to make |
Reagent |
| 0% |
Buy skills from NPC Alchemist |
--- |
| 25% |
Poison |
Nightshade |
| 35% |
Poison*
Explosion
Agility |
Nightshade
Sulphurous Ash
Bloodmoss |
| 56% |
Greater Agility*
Total Refresh |
Bloodmoss
Black Pearls |
| 65% |
Greater Strength |
Mandrake Root |
| 75% |
Greater Heal*
Greater Poison |
Ginseng
Nightshade |
| 85% |
Greater Explosion*
Greater Cure |
Sulphurous Ash
Garlic |
| 98% |
Deadly Poison |
Nightshade |
* I got the best gains off these potions
I strongly suggest that you do the potions marked with the * not only because they give the best gains, but they are also the easiest one to resell. Nobody will buy lesser potions from you, aside for poisoners who need lesser poison to train.
The table below indicates which reagent you will need to make each type of potion. Lesser potions will require a lower amount of reagents to make but their effects will also be less important. Regular cure potions will not cure greater poison. Lesser heals will also only give a small amount of HP (health points) back.
Reagent |
Potion |
| Mandrake Root |
Strength (white) |
| Black Perls |
Refresh (red) |
| Ginseng |
Healing (yellow) |
| Spider Silk |
Night Sight (black) |
| Sulphurous Ash |
Explosion (purple) |
| Garlic |
Cure (orange) |
| Blood Moss |
Agility (blue) |
| Nightshade |
Poison (green) |
When used by an alchemist, Greater Explosion can be extremely deadly. The higher your alchemy skill, the more damage you will do when throwing GE pots. Potion enhance jewelry will increase further the damage inflicted by GE pots thrown by a GM alchemist. The maximum enhancement per jewelry is 25%, except for the alchemy bauble (minor rare) that will give 30% enhancement. Combined with the Royal Guard survival knife (also 25%), a GM alchemist could profit from 80% potion enhancement.
Once you achieve grandmaster level, you will be able to become a glassblower.