

"If you are out to describe the truth, leave elegance to the tailor."
Albert Einstein
Tailoring is the skill required to make clothing, leather armor, bone armor and arcane suits. Combined with carpentry, it also allows you to make tailoring house add-ons.
You will need tons of cloth and leather for this. So you better hit a farm and start butchering everything and anything that moves. At Jhelom Farm with a packhorse you can gather leather, wool and feathers all at once. Bulls and bears give the most leather but please observe the courtesy code when slaughtering farm animals. There often are many tamers there as bulls are a good way to raise skills at higher levels. Before you kill a bull, give the tamer a chance to tame it first and only kill it once the tamer released it. My personal preference though is Iceland. With a good warrior, you can kill walruses in one hit, they yield 12 hides and you can safely go there with a packhorse/beetle. Just watch out for the occasional ice troll. Also, remember that in Felucca, you get double resources. So cows and walruses will yield 24 hides instead of the 12 in Trammel. On Iceland, with a good mage, just round up a bunch of polar bears and plop an Energy Vortex right in the middle. If you're in Felucca, that's 30 hides per bear!
Since Publish 21, you no longer need to use bones to train your character to Legendary. Your best friend there is oil cloths considering they only require 1 piece of cloth each, it can't get cheaper than that. The following table displays what to make if your skill cap is 100.
| Skill |
Item to Make |
| 0% |
Buy Skill from NPC Tailor |
| 29% |
Skirts |
| 34% |
Plain dresses, fancy shirts |
| 42% |
Cloaks, fancy dresses |
| 54% |
Robe |
| 75% |
Oil cloths |
| 99% |
Studded tunics |
If you're planning on using a tailoring powerscroll, I suggest you do it right from the start and use the following table instead. The beginning is pretty much identical but once you hit the 90s, it's quite different. Here's what to make if your skill cap is 120.
| Skill |
Item to Make |
| 0% |
Buy Skill from NPC Tailor |
| 29% |
Skirts |
| 34% |
Plain dresses, fancy shirts |
| 42% |
Cloaks, fancy dresses |
| 54% |
Robe |
| 75% |
Oil cloths |
| 109.6% |
Studded gorgets |
| 113.8% |
Studded bustier, studded gloves |
| 117.9% |
Studded sleeves, studded female armor |
This chart written by Kazua displays what's the highest you could gain crafting a specific type of item according to your skill cap. Obviously, you cannot go beyond your skill cap but this is how you could potentially gain IF your char had that skill cap.
You can recycle the items you made by using scissors on them to transform them again to cloth, but you lose a lot of material. If you're using cloth, you might as well just sell your items back to NPC tailors and buy cloth back with the money you earned as long as you can. So you should seriously consider sitting at the tailors shop to work tailoring (when using cloth).
Arcane Clothing
You will require a minimum of 80 skill in Tailoring and 1 Arcane Gem per piece of clothing, to be able to make those items. The gems can be found as loot on Controllers and Golems. First, you need to make an exceptional piece of clothing (robe, leather gloves, tigh boots or cloak). Double-click the gem then apply it on the garment. Whether you're GM or not, your makers mark will be applied on the newly made Arcane Clothing and it will turn red. All Arcane clothes contain charges based on the skill of the tailor. A GM will automatically give his clothes 20 charges. For each 5 points below GM level, 1 charge will be deducted.
| Skill |
Number of Charges |
| 100% |
20 charges |
| 95% |
19 Charges |
| 90% |
18 Charges |
| 85% |
17 charges |
| 80% |
16 Charges |
The charges will replace reagents when casting spells. If you do not have the required reagents in your backpack, but are wearing Arcane Clothing, a certain number of charges equal to the level of the spell will be used to cast it. E.g. casting a level 1 spell will use 1 charge. Casting a level 4 spell will use 4 charges and casting a level 8 spell will use 8 charges. Since each piece of GM Arcane Clothing possesses 20 charges, a person wearing the full suit would therefore have 80 charges and be able to cast 10 level 8 spells or a combination of any spell levels up to 80 points.
Arcane clothing can be dyed like regular clothes, but the dye has to be applied AFTER using the gem. Any dye used before applying the gem will be removed. Once the charges are used up, arcane clothes will turn grey. You can recharge them by using another gem on the clothes. Anyone can recharge them, even players with 0 tailoring skills. However, such players will only restore 16 charges even if the garment had been made by a GM tailor. Only GMs can restore 20 charges to any clothing.
Leather & Bones
There are 4 types of leather that will affect the resistance of the armor you make. You can also craft bone armor that will come in various colors:
| Resource |
Creature it spawns on |
| Normal Hides |
Most farm pets (cows, llamas, goats, hares...) |
| Spined |
Lizardmen, ratmen, dire wolves, alligator |
| Horned |
Drakes, wyverns, kirins, unicorns, sea serpents, centaurs |
| Barbed |
Dragons, nightmares, wyrms |
| Bone |
Bone knights, shipwreck items, shadow wisps, giant serpents |
Tailoring Bods
For the full details on tailoring BODs and their rewards, please visit the tailoring bod page under the Q&A menu